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Re:Cyberpunk 2077 Update 1.5 by wongarsu on Tuesday February 22, 2022 @07:21AM (#30426982)
In the 90s and 2000s console makers still did strict quality assurance for all games on their platform, mostly as a consequence of the video game crash of 1983, which was in large part caused by bad games. Something as buggy as Cyberpunk 2077 wouldn't have been allowed. Since then those checks have relaxed considerably, basically to a level of "if it runs, you can ship it".

[1] https://en.wikipedia.org/wiki/Video_game_crash_of_1983

Re:Cyberpunk 2077 Update 1.5 by AniseAbyss on Tuesday February 22, 2022 @07:25AM (#30427020)
Gamers have proven that they will happily buy broken games so they can get away with it.
Re:Cyberpunk 2077 Update 1.5 by okasaki on Tuesday February 22, 2022 @08:04AM (#30427402)
A game's function is to be entertaining, so if the customer is entertained then the product can't really be said to be broken.
Re:Cyberpunk 2077 Update 1.5 by sirl1on on Tuesday February 22, 2022 @11:28AM (#30429857)
I don't necessarily think they only had higher QA standards back then. Back then you delivered the game on a physical medium, i.e. CD/DVD-ROM and could not expect the customer to be 24/7 online. If you did mess up your Golden Master or did not catch game breaking bugs, this could severely damage your revenue during your main sales window.