Ask YC: What do you know about ARGs (Alternate Reality Gaming)
Hey Guys,
I'm helping a friend gather research on ARGs to help her launch her startup. I figured some of you may know yourselves or someone who does know something about ARGs. You can leave the comments here or email me at jason [at] publictivity.com
Examples of popular alternate reality games/campaigns are:
-i love bees (halo 2) -lost experience (lost) -the beast (AI movie in 2001. it started the genre off) -recent dark knight campaign with citizens for gotham
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http://en.wikipedia.org/wiki/The_Faceless_Invasion
Let's connect offline. jason [at] publictivity dot com
That said, I think you can do a good job without much money if you shoot for the niche. I live in a small, boring town with a lot of bored college students, and I've thrown around the idea to make a local low-budget ARG more than once and it's been met with a lot of interest.
However, the VC-backed company didn't deliver the second wave as promised and now does something else. It was one of the first serious attempts to commerciaise ARGs.
* Local historical society, has a ton of info and is only too happy to share ("Youngin's these days don't care!") etc. etc. Excited that young people will be researching the town's history.
* Local newspaper, willing to let us have the entire newspaper archives in exchange for digitizing it for them. At the end of it we will have an entire searchable DB of hundreds of years worth of plot and character info.
* Local newspaper, willing to give us free press because it's more exciting than printing about Sherrif Farmer's dog or whatever else they fill up space with
* Local college students and student associations (engineering/nerd school), bored to tears with Nerf Wars or whatever else it is they do on weekends and are willing to do insane amounts of work for even a modest reward
* Local college is based around a historical person and is only too happy to learn he is a major character in the plot, instant writeups from student journalists and support/goodwill from college staff, invaluable help from professors
* Lots of bored CS students with nothing better to do. There's plenty of bored website designers and so on, and enough really competent people that we can roll out a small voip network or build a few robots into the landscape (trapdoors in abandoned buildings and whatnot)
This is, I think, the recipe for our success in a small college town. I would not take this route at all if you're trying to hit some urban area (from your initial post it looks like you're doing it as marketing, so quite frankly I wouldn't recommend doing any of this if your intent is to reach large groups of people). I should also note that this is just a side project (and a long-term one at that), I expect to take a few years planning before I actually do it (I have a startup that requires all my attention in the meantime).
If you're interested in talking further, let me know: dan [d0t] delany [at] gmail
The person behind the idea runs a small ARG consultancy, http://www.sixtostart.com/
http://www.guardian.co.uk/technology/gamesblog/2007/oct/02/b...
From their site:
Chronicle the dark world of 2019. Then help us figure out how to fix it.
On September 22nd 2008, the Institute For the Future will launch the world’s first Massively Multiplayer Forecasting Game: Superstruct.
http://www.igda.org/wiki/Alternate_Reality_Games_SIG/Whitepa...
Majestic was lackluster but ambitious: it wanted to be a realization of The Game but lacked the necessary good writing and good acting to pull it off.
I've often wondered at what point technology and its side-effects will allow people who are dissatisifed to create or join alternate realities and literally tune in, turn on, and drop out. At what point can you say that you have effectively stopped living in 'reality'?
I think technology is making the line blurred between two realities.