Re:Thank You, Valve
by charcircuit on Monday February 07, 2022 @09:28AM
(#30245293)
If other players can't tell someone is cheating then it's not actually a problem since everyone will feel the game was fair.
[ Parent
| on HN ]
Re:Thank You, Valve
by antoinealb on Monday February 07, 2022 @09:42AM
(#30245473)
In competitive gaming, having an actually fair game matters more than having a fair feeling game.
Re:Thank You, Valve
by ben-schaaf on Monday February 07, 2022 @10:11AM
(#30245862)
In proper competitive gaming (ie. with a prize pool) you can apply much more rigorous standards like kyc, a live video feed; even standardized hardware and drug tests.
Re:Thank You, Valve
by antoinealb on Tuesday February 08, 2022 @03:23AM
(#30256056)
In magic the gathering, the standards are divided in three: casual (called regular), competitive and professional. Basically the competitive mode is for people who play the game to win, sometimes with small prizes, but still want a very clean playing field. I feel that the standardized hardware and drug tests are feasible at professional, but not competitive, and anti cheat rootkits is interesting in competitive.
The area between thinking others are "absolutely not cheating" and "definitely cheating" is huge, and where most online gamers end up spending their time. Absolutely cheating is not a problem, because most games allow you to report people, and they'll get enough reports and be banned shortly. Not being able to tell is the problem, because you feel something was unfair (which you might also feel when it actually is fair), but you feel it more often and it leads to poor experiences and people quitting the game.
Cheaters quit after a while because the game loses its challenge, and people being cheated leave because the game.feela unfair, and eventually there's not much of a community left.
Re:Thank You, Valve
by throwthere on Monday February 07, 2022 @09:47AM
(#30245535)
Ah, the old Lance Armstrong argument.