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A comment on John Carmack coded Quake on a 28-inch 16:9 1080p monitor in 1995. Parent comment
That's bullshit.
> For the average consumer (not a gamer, not a power user), the ultimate visual experience is an HD movie.
You get the same ultimate experience with the previous 16/10 resolution for this size: 1920*1200. Oh look, even more pixels.
> so the most sensible thing for a hardware provider is to deliver 1080p at the cheapest point possible.
Right, it has nothing whatsoever to do with consumers, it's just hardware providers lowering their costs by using TV resolutions on computer screens.
> Or to improve on other areas than purely pixel count (colour accuracy, brightness, viewing angle...)
Which definitely is not happening.
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That's bullshit.
> For the average consumer (not a gamer, not a power user), the ultimate visual experience is an HD movie.
You get the same ultimate experience with the previous 16/10 resolution for this size: 1920*1200. Oh look, even more pixels.
> so the most sensible thing for a hardware provider is to deliver 1080p at the cheapest point possible.
Right, it has nothing whatsoever to do with consumers, it's just hardware providers lowering their costs by using TV resolutions on computer screens.
> Or to improve on other areas than purely pixel count (colour accuracy, brightness, viewing angle...)
Which definitely is not happening.