Re:Facebook loses users for the first time
by zmmmmm on Thursday February 03, 2022 @05:22AM
(#30190764)
I'd be curious what that percentage is now. The tech has improved enormously, as have developers understanding of what to avoid software-wise. Not a single person (dozens) I have shared my Quest with had this problem.
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Re:Facebook loses users for the first time
by brtkdotse on Thursday February 03, 2022 @05:56AM
(#30190941)
Cursory googling says 1/3 of population
Re:Facebook loses users for the first time
by ChuckNorris89 on Thursday February 03, 2022 @06:20AM
(#30191097)
Are we talking about 1/3 of the population is susceptibile to motion sickness in general, or specifically VR motion sickness? Because those are 2 different things and I doubt a significant number of the population was trialed with modern VR in order to get a such a clear cut result.
My Quest 2 doesn't give me motion sickness at all but I am susceptible to motion sickness when someone is driving/flying or on a boat. Still, two very distinct things that make a very different statistic.
Re:Facebook loses users for the first time
by chimprich on Thursday February 03, 2022 @06:51AM
(#30191304)
To what degree, though? Some people get sick using vehicles in real life, and they still tolerate it for the most part.
It seems probable that motion sickness in VR will be less of a problem in the future as technology and techniques improve. Most people seem to be able to cope with it at the current level.