Re:Facebook loses users for the first time
by tentacleuno on Thursday February 03, 2022 @04:36AM
(#30190519)
> as we had that stuff a long time ago already (Second Life) and it was a flop
A flop? I remember watching a documentary a while back saying some people were totally addicted to it. I'm not sure if they're still afloat these days, though. Might go the way of Playstation Home (which I genuinely liked!).
Re:Facebook loses users for the first time
by HWR_14 on Thursday February 03, 2022 @07:48AM
(#30191768)
I'm sure that you can find people who are huge fans (addicted as a news article might call them) to any technology or gaming product. The world is huge. There are, for example, people who loved Windows Phone and Zune. But just because a product has a fanatical core doesn't mean it'll eventually take off - or even maintain viability.
Re:Facebook loses users for the first time
by wayoutthere on Thursday February 03, 2022 @05:03AM
(#30190667)
Most of the draw was that you could design your own avatar. There were a lot of furries.
Re:Facebook loses users for the first time
by throwaway6532 on Thursday February 03, 2022 @09:03PM
(#30201910)
>I remember watching a documentary a while back saying some people were totally addicted to it
not necessarily a good thing
Re:Facebook loses users for the first time
by jpindar on Thursday February 03, 2022 @09:46AM
(#30193062)
Second Life is still active almost 20 years later, I don't know why people keep using the past tense.
Re:Facebook loses users for the first time
by pratnala on Thursday February 03, 2022 @04:00AM
(#30190299)
Idk if it is just me but I find VR headsets just tiring after a point.
Re:Facebook loses users for the first time
by tentacleuno on Thursday February 03, 2022 @07:14AM
(#30191470)
Quite a few people do here. I doubt I could wear them for extended periods either. I personally have to take a break after wearing headphones for a few hours, I couldn't imagine wearing a VR headset of all things.
Having said that, I’m also skeptical of the whole metaverse thing, as we had that stuff a long time ago already (Second Life) and it was a flop. VR needs to become extremely ubiquitous and hassle-free for such a thing to work.