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Re:Facebook loses users for the first time by srg0 on Thursday February 03, 2022 @03:23AM (#30190035)
I'm skeptical about Metaverse and collaborative VR in general:

* much higher barrier to entry (requires specialized hardware)

* much more difficult to produce content (3D worlds to build from the ground up vs text and images of the real world)

* less cool than most video games (YMMV, there might be good VR games, but toons with amputated legs flying around are not cool, and that's what we saw in the Facebook demo)

* several safety and social acceptance issues (basically, you don't see the real world when you're using a VR headset)

* VR is not fun to spectate (checkout twitch, there is not much VR content)

* VR has been around for many years already, and it stays... a niche game accessory.

Re:Facebook loses users for the first time by morbia on Thursday February 03, 2022 @06:41AM (#30191233)
Add to that space requirements and lots of people find them nauseating to use.