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Re:WebAssembly: The New Kubernetes? by nemothekid on Friday January 21, 2022 @02:32PM (#30028799)
1. Those types of games are still possible with HTML5.

2. The reason we don't see them anymore is because it's far easier to monetize them on mobile.

Re:WebAssembly: The New Kubernetes? by d13 on Saturday January 22, 2022 @04:20AM (#30035079)
I absolutely agree that this is 100% possible with HTML5, and the only we’re not seeing it happening on a massive scale is a because of a cultural blind spot - as evidence, most of the comments in this thread. The technologies we have now, like Phaser, are vastly superior for building games for the web than Flash ever was (I was a full time game developer for 10 years, and a full time HTML5 game developer now.) And I believe it’s actually easier to monetize these using Stripe than through an App Store. Your game lives on a URL, which is just click away, and paying for it is just one more click - this is about 10 seconds of work for a user. And, you control 100% of your business from production to distribution. There’s a huge pile of money lying on the table here for anyone who can see this.

An interesting article on the topic (not written by me): https://www.fortressofdoors.com/tag/instant-games/

Re:WebAssembly: The New Kubernetes? by pjmlp on Saturday January 22, 2022 @05:56AM (#30035583)
Where is the Phaser designer that can match Flash tooling for the same purpose?