> 3D on the Web is only good for online shops and trivial first generation playstation games.
That is absolutely not going to continue being the case.
> No wonder streaming is where everyone is going instead.
"Pixel streaming" is great if you don't have latency requirements or your client has a poor GPU, but otherwise native 3D is superior.
Until WebGPU provides parity with native 3D, it is going to be the case no matter what.
Heck, 10 years of Web 3D and still there are no proper debugging tools that match native ones.
WASM is going to provide more than enough impetus for tooling.
The ecosystem will explode, and the tooling will come with it.
3D API for 2010 hardware or last generation raytracing hardware, what do you prefer?
Unity cannot do anything against castrated 3D APIs.
No wonder streaming is where everyone is going instead.