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Re:Roblox October Outage Postmortem by ineedasername on Thursday January 20, 2022 @06:12PM (#30016734)
The first video reveals a more general issue that is not specific to Roblox: child labor in the marketplace of monetized user generated content. There are plenty of under-18 YouTubers. It's not even just online content: these questions came up in the entertainment industry a long time ago, but in that industry at least some safeguards were put in place.
Re:Roblox October Outage Postmortem by ehsankia on Thursday January 20, 2022 @08:44PM (#30018136)
But do those other places pay the creators such small percentages, and also do everything in their power to avoid paying real $? As far as I know Youtube doesn't have their own currency.
Re:Roblox October Outage Postmortem by ineedasername on Friday January 21, 2022 @04:14PM (#30030085)
The % cut of $revenue is outside the main scope of my comment, which concerned child labor, a somewhat independent issue. It doesn't matter too much to me the % monthly revenue a 12 year old kid gets, I'm more concerned with the promise of unlikely riches encouraging kids to work long hours outside the oversight of traditional child labor laws. If that 12 year old is putting in a 30 hour work weeks then I think it's problematic regardless of the revenue with some minimal enforceable guardrails. I don't think parental signoff is sufficient either: the entertainment industry has plenty of examples of how that can go wrong, and also how some of those minimum guardrails might work.
Re:Roblox October Outage Postmortem by adubaiconcon on Thursday January 20, 2022 @11:47PM (#30019287)
Do those other places host creators' applications for free regardless of scale, and without injecting ads into your entertainment?

Youtube doesn't have their own currency simply because they don't have to, not because they are kind. Their major source of income is ads and subscription. Neither of these needs their own currency. Highly unsure what your point is.

Re:Roblox October Outage Postmortem by ehsankia on Friday January 21, 2022 @03:43AM (#30020835)
host creators' applications for free regardless of scale

Yes? Your Youtube video / livestream can have tens of thousands of simultaneous viewers across the globe.

> without injecting ads into your entertainment?

That's an odd complaint that hyper-specific to how Youtube monetizes content. Look at Steam, Play Store, AppStore, all those host your app/game for free, regardless of the scale, and only take a 30% cut.

> Highly unsure what your point is.

Fine, here's another way to explain it. The minimum amount to take out money in most places, including Youtube, is 100$. Why is it 1000$ in Roblox?

Re:Roblox October Outage Postmortem by adubaiconcon on Friday January 21, 2022 @12:20PM (#30026633)
1. You are comparing interactive game servers to streaming service? Sure there are free CDN you can use, but are there free servers alternative you can use on the market regardless of scale and traffic? The pricing of these two services has fundamental difference on the market. If you know one of such service, name it. I would be glad to use it.

2. You are comparing Steam, Play Store, App store to Roblox? Are they providing free servers for multi-player experience? Does Steam let you host free servers? Sure they provide a way to download the app, but none of them provides free servers along with free network traffic. What makes you think they should be priced the same way when the services they provide are fundamentally different?

3. What makes you think $100 is reasonable, while $1000 is not reasonable? Every business has their own way for monetization. If you want to claim $100 is reasonable and should be the industry standard, what is your argument to support it? If Youtube is so kind, why don't they just not have any minimum take out amount in the first place, like most e-commerce companies do? Your questions are baseless in the first place by assuming there is certain non-existent rules that need to be followed. You can dislike it, but claiming $1000 limit it set to abuse child labor is completely un-based.

Re:Roblox October Outage Postmortem by Wowfunhappy on Thursday January 20, 2022 @06:26PM (#30016902)
> There are plenty of under-18 YouTubers.

...I guess I always assumed that the ones who were monetized had parental involvement. Does Youtube allow minors to do that themselves?

I don't understand how the stuff Robox does (and maybe Youtube?) doesn't run afoul of child labor laws...

Re:Roblox October Outage Postmortem by ineedasername on Thursday January 20, 2022 @08:29PM (#30018000)
I'm not sure either. Particularly how, even in the presence of any policies, they could police the system: Does YouTube send someone around to check on the Ryan's World kid and the work environment?

Even with child labor policies it doesn't seem like platforms would be much better at managing them than content moderation.

Re:Roblox October Outage Postmortem by Wowfunhappy on Thursday January 20, 2022 @09:10PM (#30018338)
Well, which is why I don't think Roblox should be allowed to pay children at all.
Re:Roblox October Outage Postmortem by lmm on Friday January 21, 2022 @03:20AM (#30020673)
That seems like it would be far worse for the children in question than the current situation.
Re:Roblox October Outage Postmortem by ineedasername on Friday January 21, 2022 @04:24PM (#30030197)
A partial solution might be that games by developers without legal age verification can't utilize real money transactions via the Robux currency. That way Roblox isn't rewarded directly for it either.
Re:Roblox October Outage Postmortem by lmm on Sunday January 23, 2022 @08:39PM (#30052672)
Your solution to children who want to sell things on Roblox getting exploited by unscrupulous middlemen agencies is to make it impossible to bypass those agencies?