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Re:How A.I. Conquered Poker by btheshoe on Tuesday January 18, 2022 @03:25PM (#29985199)
Imperfect information games that require agents to cooperate with each other haven't been solved yet. (multiagent cooperation is still a hard problem) Hanabi is a big(ish) research area. Contract bridge has had some work done on it.
Re:How A.I. Conquered Poker by HWR_14 on Tuesday January 18, 2022 @03:50PM (#29985572)
I'm surprised that Hanabi is such a huge research area. Compared to bridge or poker, it seems like a far more simple game.
Re:How A.I. Conquered Poker by ska on Tuesday January 18, 2022 @03:52PM (#29985607)
> I'm surprised ... it seems like a far more simple game.

This probably shouldn't surprise you. If you are researching how to attack a new/difficult class of problems, typically you look for the simplest versions of that class first.

Re:How A.I. Conquered Poker by HWR_14 on Tuesday January 18, 2022 @07:00PM (#29987982)
I would agree with that. I just tended to assume that Hanabi would be a solved problem by now.
Re:How A.I. Conquered Poker by noambrown on Tuesday January 18, 2022 @07:14PM (#29988123)
Bots are superhuman in self-play Hanabi: https://ai.facebook.com/blog/building-ai-that-can-master-com...

The remaining challenge is getting it to play well with human partners. Doing that requires modeling human conventions rather than learning weird bot conventions. That's hard because while you can collect essentially unlimited data through self play, it's hard to collect a lot of data playing with humans using reinforcement learning. AI algorithms are really bad at sample efficiency.