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Re:Microsoft to Acquire Activision Blizzard by ianhawes on Tuesday January 18, 2022 @11:12AM (#29981290)
> The group of truly indie studios is dwindling unfortunately.

This is inaccurate.

I don't have the stats to back it up, but the power of Unity Engine and Unreal Engine have effectively created an indie game developer renaissance.

One of my favorite games at the moment, Hell Let Loose, is published by an indie studio that started in 2017 as a Kickstarter project. They launched their PC version last summer and successfully launched an Xbox port this past fall. It is objectively a better (but harder) game than COD WWII or Battlefield V, both of which are considered AAA titles and have had hundreds of millions put into them for development.

Combine that with the lower barrier to entry with the discoverability of games on Steam and Xbox marketplaces and you have a very hot market. Oh, and consumers play video games now more than ever.

Re:Microsoft to Acquire Activision Blizzard by lowbloodsugar on Tuesday January 18, 2022 @01:05PM (#29983127)
I'm having the opposite experience. I dropped probably $400 on games over the holidays and found three games I wanted to play.

I used to make games, so I hated when people used GameStop because it avoided the developers getting any money. But now I'm thinking that GameStop would be great, because most all but three of the games I bought just suck.

These online-purchase-only systems frankly need a one-hour refund policy. So many games where the controls are just jank (like 100% janky). Like everyone looked at Celeste and thought "This game is good because it's hard" instead of "This game is good because it rewards skill". I'd rather play Celeste and Returnal than these other utter wastes of hard drive. I only made it through Unsighted because you can make yourself invulnerable: fun story, fun ideas, fun levels, jank combat.

Bah humbug.

Re:Microsoft to Acquire Activision Blizzard by enkid on Tuesday January 18, 2022 @02:17PM (#29984271)
Doesn't Steam offer refunds for he's purchased within 48 hours or something?
Re:Microsoft to Acquire Activision Blizzard by baud147258 on Tuesday January 18, 2022 @07:39PM (#29988322)
Steam's refund policy is no question asked within 14 days and less than 2 hours of playtime.
Re:Microsoft to Acquire Activision Blizzard by lowbloodsugar on Tuesday January 18, 2022 @02:19PM (#29984306)
I'll check that out. Most of 'em were PS5, and once you download them you can't get a refund.
Re:Microsoft to Acquire Activision Blizzard by kevinventullo on Tuesday January 18, 2022 @11:59AM (#29982005)
Ironically, HLL is a lot closer to the original BF1942 than any other game I’ve seen recently.
Re:Microsoft to Acquire Activision Blizzard by vymague on Tuesday January 18, 2022 @11:51AM (#29981868)
Inaccurate in what way? Indie studios getting bought by Tencent is true.
Re:Microsoft to Acquire Activision Blizzard by vintermann on Tuesday January 18, 2022 @11:32AM (#29981586)
Yes, the problem is that the reliance on these few engines is a worrying form of concentration in itself. Especially for the Unreal engine, which is used aggressively to push the Epic games store. How independent are they really when they're so dependent on a single software vendor?

And, to my eyes, Epic uses openly monopolistic practices: they drop the license fee for the engine if you use their game store.