Re:We used C++20 to eliminate a class of runtime bugs
by DiabloD3 on Friday January 14, 2022 @09:58AM
(#29935208)
Imagine what happens when Microsoft moves to Rust, it will be a red letter day.
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Re:We used C++20 to eliminate a class of runtime bugs
by scoutt on Friday January 14, 2022 @10:23AM
(#29935543)
Well... a "Microsoft Visual Rust" (integrated with Visual Studio) could be all the motivation I'm looking for to finally learn, mmmm, not learn but to finally put Rust at serious use.
With everything integrated like, you know (and this may sound super crazy) graphically-mouse-operated "create new project", "right click -> add new file to project", resource editor with "create a window with a button, double-click the button and generate a function to handle the event"-sort of thing. F7 to build, F5 to debug. More or less the things we are used to since the past 30 years or so!!!
Re:We used C++20 to eliminate a class of runtime bugs
by formerly_proven on Friday January 14, 2022 @10:29AM
(#29935635)
Maybe they can even recreate that amazing Visual Studio project settings dialog for Rust!
Re:We used C++20 to eliminate a class of runtime bugs
by muricula on Friday January 14, 2022 @02:39PM
(#29939274)
MSRC is pushing rust internally:
https://msrc-blog.microsoft.com/2019/11/07/using-rust-in-win...
Re:We used C++20 to eliminate a class of runtime bugs
by flumpcakes on Friday January 14, 2022 @04:25PM
(#29940654)
Microsoft have done a lot of working attempting to make every windows C/C++ API available for use in Rust. This task is/was too big to do by hand (and sensitive to changes) so they have automated it. See: https://github.com/microsoft/windows-rs