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Re:We used C++20 to eliminate a class of runtime bugs by DiabloD3 on Friday January 14, 2022 @09:58AM (#29935208)
Imagine what happens when Microsoft moves to Rust, it will be a red letter day.
Re:We used C++20 to eliminate a class of runtime bugs by scoutt on Friday January 14, 2022 @10:23AM (#29935543)
Well... a "Microsoft Visual Rust" (integrated with Visual Studio) could be all the motivation I'm looking for to finally learn, mmmm, not learn but to finally put Rust at serious use.

With everything integrated like, you know (and this may sound super crazy) graphically-mouse-operated "create new project", "right click -> add new file to project", resource editor with "create a window with a button, double-click the button and generate a function to handle the event"-sort of thing. F7 to build, F5 to debug. More or less the things we are used to since the past 30 years or so!!!

Re:We used C++20 to eliminate a class of runtime bugs by formerly_proven on Friday January 14, 2022 @10:29AM (#29935635)
Maybe they can even recreate that amazing Visual Studio project settings dialog for Rust!
Re:We used C++20 to eliminate a class of runtime bugs by muricula on Friday January 14, 2022 @02:39PM (#29939274)
Re:We used C++20 to eliminate a class of runtime bugs by flumpcakes on Friday January 14, 2022 @04:25PM (#29940654)
Microsoft have done a lot of working attempting to make every windows C/C++ API available for use in Rust. This task is/was too big to do by hand (and sensitive to changes) so they have automated it. See: https://github.com/microsoft/windows-rs
Re:We used C++20 to eliminate a class of runtime bugs by pjmlp on Friday January 14, 2022 @10:16AM (#29935442)
There is some ongoing Rust adoption on Azure and IoT, but I doubt WinDev C++/COM bastion will ever allow anything else, given how they manage to keep it going over the years.