Re:Blinking Cursor Turns 54
by jareklupinski on Monday January 10, 2022 @04:03PM
(#29882407)
every time I use this trick, I think of how running diagonally in some games is faster than running in one direction...
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I think that's just because those games are written poorly and don't account for the differences in moving diagonally. If you are moving on a grid, moving forward one tile moves you the length of a tile. Moving diagonally one tile moves you sqrt(2) ~1.4 tile lengths.
More often it is because both inputs apply some speed. Like in doom.
Re:Blinking Cursor Turns 54
by adamrezich on Monday January 10, 2022 @05:55PM
(#29884134)
always normalize your input vectors!