News for hackers. Stuff that matters.
Re:Crypto: The Good, the Bad and the Ugly by andy_andy_ on Thursday January 06, 2022 @02:42AM (#29820563)
this runs into the boundary issue, though. getting your hat asset you bought in HatWars into your Garden Town save file isn’t trivial. the two games’ developers need to use the same assets or one needs to remake the asset. it’s cool for the player but work and money for the developers that i’m not sure provides them much value
Re:Crypto: The Good, the Bad and the Ugly by mantenpanther on Thursday January 06, 2022 @02:45AM (#29820578)
NFTs don't have to be (are not) the asset, just parameters/stats and the graphical representations can look different according to the game.
Re:Crypto: The Good, the Bad and the Ugly by meheleventyone on Thursday January 06, 2022 @02:55AM (#29820642)
Right but then the developer has to decide what the stats are and make a graphical representation for every NFT. In fairness that could just be some free currency for owning an NFT but it’s not exactly compelling. The compelling version makes the item worthwhile but that’s a lot of work the holder of the NFT essentially expects for free.

The metaverse version of this is NFTs that drag around their own code, art and so on. That can run in a sandboxed way and there are protocols for game entity communication and so on. But this level of interoperability is a pipe dream outside of games like Second Life.

Re:Crypto: The Good, the Bad and the Ugly by Hjfrf on Thursday January 06, 2022 @03:54AM (#29821005)
Even that doesn't necessarily translate. What does +5 attack sword do in farmville?
Re:Crypto: The Good, the Bad and the Ugly by mantenpanther on Thursday January 06, 2022 @04:05AM (#29821091)
Nothing, this wouldn't make sense.
Re:Crypto: The Good, the Bad and the Ugly by grey-area on Saturday January 08, 2022 @04:41AM (#29850104)
QED