Re:ISS Docking Simulator
by emsign on Wednesday January 05, 2022 @08:12AM
(#29808442)
Musk needs the working class in space or else his utopia on Mars won't even begin. This is yet another push to bring a work force of non-astronauts to space, showing off that anyone from the internet is going to be able to control a SpaceX vehicle at one point with minimal training.
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That seems like an odd take.
Do you believe that robots and autonomous systems, keeping in mind that they will develop by leaps and bounds between now and whenever regular Mars trips are in full swing (say 15 years from now), will somehow not take a lot of the load?
The real life docking is already autonomous. This game just simulates what would happen if the crew decided to turn the autonomous system off and dock it manually. No human intervention is needed on the Crew Dragon during normal operation.
Which only reinforces my point, thank you.
This is always such a weird take. Mars isn't going to be a 'utopia' in any of our lifetimes, Musk is also aware of that.
On the other hand, the point of modernizing the UX is indeed to make things more accessible, but that is absolutely necessary if we are going to expand beyond Earth.
Ignoring the idea of a Mars colonization effort, even just a roundtrip to Mars is a several years long mission. You're going to want to simplify the 'routine' parts to allow the astronauts to focus on training for the unknowns.
Re:ISS Docking Simulator
by SonicScrub on Wednesday January 05, 2022 @10:19AM
(#29809997)
...or that having a well-designed UI with intuitive controls is a hallmark of good design that has been proven time and time again to reduce errors, whether or not something is designed for the layman or a highly paid professional.
Re:ISS Docking Simulator
by ianvorbach on Wednesday January 05, 2022 @06:20PM
(#29816648)
I would say this is more an excellent marketing tool or a way to make space seem more approachable to a broader audience