Re:Rewriting Libimagequant in Rust for Portability
by bastardoperator on Tuesday January 04, 2022 @04:29PM
(#29800811)
It's funny because I've been using pngquant for optimizing assets we display in our Rust video game oxide extensions(by facepunch).
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Re:Rewriting Libimagequant in Rust for Portability
by steveklabnik on Tuesday January 04, 2022 @04:39PM
(#29800919)
We get closer and closer to getting Rust re-written in Rust every day... hahaha