Re:Fixing stutters in Papers Please on Linux
by AshamedCaptain on Sunday January 02, 2022 @09:23AM
(#29768881)
Why is udev not used in this case?
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Re:Fixing stutters in Papers Please on Linux
by bdowling on Sunday January 02, 2022 @07:57PM
(#29776041)
Probably because a commercial developer is not going to want to link a LGPL library with their program. [0]
https://github.com/systemd/systemd/blob/main/src/libudev/lib...
Re:Fixing stutters in Papers Please on Linux
by charcircuit on Sunday January 02, 2022 @10:29AM
(#29769444)
Because this is the fallback when you compile without udev support
Re:Fixing stutters in Papers Please on Linux
by AshamedCaptain on Sunday January 02, 2022 @10:42AM
(#29769570)
I can guess that, but I was wondering why ... Is there a distro without udev? The steam/whatever sandbox does not support udev?
Re:Fixing stutters in Papers Please on Linux
by Sjonny on Sunday January 02, 2022 @11:13AM
(#29769928)
It's not the system that is not supporting udev, it's the choice of the game developers how they compiled SDL .. without dependencies, and so without udev.
Re:Fixing stutters in Papers Please on Linux
by mschuster91 on Sunday January 02, 2022 @02:58PM
(#29773051)
That's standard for game devs in the Linux world. The less dependencies you have to rely on the distribution for, the better - Windows stuff is either already present or shared OS-wide with binary backwards compatibility (=DirectX), so you can get away with shipping stuff that has a chance to run even 25 years in the future without major modification.