Not to mention the other liberties taken with modern pixel games, like non-pixelated particles and effects, character portraits, etc. These modern games don't look retro so much as they look simplified
Re:Browse the web like its 1999
by iamstupidsimple on Thursday December 30, 2021 @11:02AM
(#29737802)
At the same time, we're talking about bitmaps here, not 4K textures.
Re:Browse the web like its 1999
by thejohnconway on Thursday December 30, 2021 @01:17PM
(#29739499)
4K textures are bitmaps aren’t they?
The entire Chrono Trigger SNES rom fits in a 1024x1024 PNG image though
It was also 256×224 resolution, 8 bpp colors, max 128 sprites at max 64x64 resolution. And 8-bit music with 8 voices.
Whereas just the light texture for Celeste's dynamic lighting is bigger than the entire Chrono Trigger ROM :) https://medium.com/@NoelFB/remaking-celestes-lighting-3478d6...
For one, the resolution has gone from 400x300 to ~3000x1500 and more, and the number of color went from 8 to millions. All those pixels in high-res pixel art have to still be stored somewhere.
Even though I still agree that some games do not deserve to be as fat as they are.