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Re:Browse the web like its 1999 by dmitriid on Thursday December 30, 2021 @09:18AM (#29736864)
It's a bit unfair because modern pixel art games are literally nothing like old pixel art games.

For one, the resolution has gone from 400x300 to ~3000x1500 and more, and the number of color went from 8 to millions. All those pixels in high-res pixel art have to still be stored somewhere.

Even though I still agree that some games do not deserve to be as fat as they are.

Re:Browse the web like its 1999 by Minor49er on Thursday December 30, 2021 @11:27AM (#29738044)
Not to mention the other liberties taken with modern pixel games, like non-pixelated particles and effects, character portraits, etc. These modern games don't look retro so much as they look simplified
Re:Browse the web like its 1999 by iamstupidsimple on Thursday December 30, 2021 @11:02AM (#29737802)
At the same time, we're talking about bitmaps here, not 4K textures.
Re:Browse the web like its 1999 by thejohnconway on Thursday December 30, 2021 @01:17PM (#29739499)
4K textures are bitmaps aren’t they?
Re:Browse the web like its 1999 by jcelerier on Thursday December 30, 2021 @11:55AM (#29738352)
The entire Chrono Trigger SNES rom fits in a 1024x1024 PNG image though
Re:Browse the web like its 1999 by dmitriid on Thursday December 30, 2021 @04:57PM (#29741961)
It was also 256×224 resolution, 8 bpp colors, max 128 sprites at max 64x64 resolution. And 8-bit music with 8 voices.

Whereas just the light texture for Celeste's dynamic lighting is bigger than the entire Chrono Trigger ROM :) https://medium.com/@NoelFB/remaking-celestes-lighting-3478d6...