Re:Why can’t you design noise in frequency space?
by iamwil on Thursday December 30, 2021 @09:06AM
(#29736780)
Blue noise is useful in games for generating more natural looking scenes. Here's an example of how to algorithmically place grass in the game "The Witness".
https://youtu.be/Ge3aKEmZcqY?t=965
So if you use white noise, it looks unnaturally clustered with patches. This is the part that discusses the noise.
https://youtu.be/Ge3aKEmZcqY?t=1385