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Re:Why can’t you design noise in frequency space? by iamwil on Thursday December 30, 2021 @09:06AM (#29736780)
Blue noise is useful in games for generating more natural looking scenes. Here's an example of how to algorithmically place grass in the game "The Witness".

https://youtu.be/Ge3aKEmZcqY?t=965

So if you use white noise, it looks unnaturally clustered with patches. This is the part that discusses the noise.

https://youtu.be/Ge3aKEmZcqY?t=1385

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