Re:“Play-to-Earn” and Bullshit Jobs
by redisman on Tuesday December 28, 2021 @05:15PM
(#29718936)
That’s a very romantic view of the goals of game design. For a live service game the metrics to hit are mainly retention and monetization. Whether something is subjectively fun doesn’t really come into the picture
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If this was 100% true for all live service games, then they would all resemble casino games; a lot do, but some don’t.