Re:Prince of Persia in JavaScript
by j1elo on Tuesday December 28, 2021 @11:56AM
(#29715485)
To be fair, as an old player of PoP back in the day, I still think the jump controls were pretty shitty in that particular game. Please jump when my optical nerves tells me the signal that I want to jump and I convert that into a physical action. Otherwise it feels like if I was playing a screen-captured game on a faraway computer through WebRTC streaming.
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I think a key part of the puzzle of PoP was the precise controls it asked from you. Also I get a feeling they assume you read the manual, because there are a bunch of unintutive controls it explains in there. When I was a kid playing it, I didn't realize there was a manual: http://www.abandonia.com/files/extras/26916_Extra%20document...
Re:Prince of Persia in JavaScript
by mattigames on Tuesday December 28, 2021 @12:27PM
(#29715821)
I never felt the controls where shitty, it just felt like jumping needed some foresight and that was part of the fun, just like jumping in real life requires you to bend down your knees first before actually getting some air; even in modern games I get that feeling, like how in Dark Souls you have to time the parry and pressing the button does not instantly makes the shield teleport in front of the character.
I guess you're right but in PoP it feels more like an arbitrary latency that you were required to learn. OTOH I guess I was spoiled by games like Super Mario World (the very first videogame I ever played), where jumps are instantaneous.