Re:Is It Even Worth Working on FOSS Anymore?
by js8 on Friday December 24, 2021 @07:56AM
(#29673215)
While I agree with the broader point, I don't think Minecraft example is accurate. Historically, most MC mods were freeware closed-source, only few years back (around 1.10) lot of them became open-sourced. So I don't think open source was a big consideration for modders.
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Re:Is It Even Worth Working on FOSS Anymore?
by southerntofu on Friday December 24, 2021 @08:00AM
(#29673235)
You are correct. I meant that Mojang was saying they would consider open sourcing Minecraft itself when it's ready and has raised sufficient funding (have we reached this point yet?). My point was that modders are providing significant value for free to private companies (and are happy to do that as lon as they're credited) and i wish such energy was directed towards a FOSS game ecosystem instead of continuing to enrich the same crooks who derive money off dark patterns (subscriptions, lootboxes) and exploited workers (gamedev industry is famously harsh).
Also, each software has its guidelines to build mods. I feel like if a game had modding guidelines suggesting to open source, modders would be more than happy to do so; if not, open-sourcing a single-person project can be considered more work (eg. setup git).
Re:Is It Even Worth Working on FOSS Anymore?
by mathteddybear on Friday December 24, 2021 @08:28AM
(#29673392)
I believe the phrase was "Once sales start dying" though
Anyways, while there are some similarities shared between Open Source and video game modding scenes, they are substantially different. Instead of evidence to back up this claim, I implore you to imagine what it would be like if some wrote an article titled "Is It Even Worth Working on Videogame Mods Anymore?".