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Re:Street Fighter II paper trails – allocating sprite space ... by allenu on Thursday December 23, 2021 @02:13AM (#29659466)
It has had such a cultural impact to those of us who grew up with it. I was a teenager when SFII came out and have very fond memories of playing it at arcades and convenience stores with friends. I started learning how to code back then and a lot of my early code was attempts at making a Street Fighter game. (They were usually just attempts at recreating the art and animation in QBasic.)

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