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Re:War stories: how Crash Bandicoot hacked the original Play... by Sohcahtoa82 on Monday December 20, 2021 @03:44PM (#29630053)
That's still only ~41 clocks per pixel. I wonder how many clocks multiple and add instructions took on a 486.
Re:War stories: how Crash Bandicoot hacked the original Play... by bonzini on Wednesday December 22, 2021 @01:57AM (#29646290)
You don't need to multiply in the inner loop if you draw along a constant-z line (which is easy to do if the walls are all horizontal or vertical).