That is correct for any reads that could race against a write. Writes must be synchronized with all other operations. But reads may proceed in parallel with other reads without synchronization.
For example, if you have an object that is written in the thread where it is constructed, and only released to other threads once the mutation is complete, then you do not need to synchronize readers. Because the nature of the data flow ensures that none of the writes can race with the reads.
> So to me this just reads as, "the caller has to manage all the thread safety for all the accesses"
Not all accesses. Just the ones where a writer may race with another write or a read.
> Or is there an example of some c++ that is not even "thread-compatible" once the caller has accepted the burden of synchronization?
Thread-unsafe types do not even allow two reads to be unsynchronized.
Correct. Rust calls this "aliasing XOR mutability". You can either have any number of readers reading the data as constant, or you can have one writer mutating the data. You can never have reads and writes at the same time. (unless you use, e.g., a mutex, which allows writes that _look like_ reads from the type system's PoV, which is safe)
My understanding is that due to things like memory tearing, or the possibility of invariants between object members being in intermediate states, reads are always unsafe when there is a possibility of writes. Therefore, you can't selectively skip having some kind of synchronisation for the const calls (the reads), as something needs to be synchronizing all the reads against any potential writes. So to me this just reads as, "the caller has to manage all the thread safety for all the accesses", which I'd agree is what typically "comes for free" in c++, but I'd hardly call it a "guarantee".
I'm wondering if I'm not seeing some meaningful level of "thread compatibility" in between "thread-safe" and the "accessor beware" behaviour of all c++ that wasn't designed to be thread-safe. Or is there an example of some c++ that is not even "thread-compatible" once the caller has accepted the burden of synchronization?