Re:An NFT without a blockchain
by duskwuff on Saturday December 18, 2021 @06:05PM
(#29609552)
The usual answer is that representing those assets as NFTs will somehow make them portable to other games.
This is, of course, a pipe dream. First of all, there's no business reason for any game to implement this feature -- they'd be undercutting their own sales of cosmetic items by honoring sales of items by their competitors. Second, actually porting assets between games is nontrivial; even if two games are built on the same engine, there are significant barriers to transferring assets between them (like differences in physical scale, art style, or game mechanics).
Re:An NFT without a blockchain
by kobasa on Sunday December 19, 2021 @03:15PM
(#29617879)
It's a growth/marketing tool for new games to leech specific types of people from other games. You can target a very specific demographic of people (say whales, or hardcore grinders) and reward only those people.
This is, of course, a pipe dream. First of all, there's no business reason for any game to implement this feature -- they'd be undercutting their own sales of cosmetic items by honoring sales of items by their competitors. Second, actually porting assets between games is nontrivial; even if two games are built on the same engine, there are significant barriers to transferring assets between them (like differences in physical scale, art style, or game mechanics).