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Re:Is releasing early ever a bad idea? by jbgh2 on Friday September 05, 2008 @12:44PM (#296022)
I'm making web based games so it is very easy to tweak and re-release (people don't even have to know you've changed it) but there has to be a minimum level of quality and fun to begin with. Starting with a single, well polished level, and going from there sounds like the best strategy. I can add more or change it based on feedback.

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