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Re:Ask HN: Are most of us developers lying about how much wo... by rektide on Thursday December 16, 2021 @02:07PM (#29582391)
It is SHOCKING beyond words to me what accepted dogma it is that the human resources/devs only work on one thing at a time, they start at the beginning, plan, write, test, & code review the thing, and then move on.

It's a huge waste of human potential. Background processing is vital. Getting hit by the various silly hurdles in the path to shipping- having to go from the elation of getting something done to having to switch to an entirely different set of less fun tasks to get it shipping. Yet our processes, our industrial processes, are oriented towards assurity, towards treating us "human resources" like machines, to making us complete full units of work.

It's hard for me to tell exactly where this sprung up from, how it is so deeply deeply rooted. I tell my managers outright I think it's a wasteful & outright damaging practice, but that I understand that it's the expectation, that every other company acts like fools too, not just them. I don't argue, but I am quite clear that you will get much much much less out of me when I don't have some autonomy, when I have to drag, roll, push, row, swim each rock, one at a time, from end to end. Again, I'm not sure how such a demeaning & menial form of completing single-task-at-a-time happens, especially when no one in management or upper ranks is expected to live like this. My top theory is just that it's convenient for management purposes. That company's are bad at assessing progress, that we're afraid of situations that aren't ultra-well scheduled & predictable, and that we treat programmers like cogs in a machine because we're too afraid to try for better.

Creative procrastination is amazing. Not only are programmers out doing great things, but the task they're more obligated to do goes from irrelevant & stupid to something they just don't ever want to think of again. The internal pressures builds over time, even for the irrelevant everyday crap of development, until we're finally jazzed to just get it done. By procrastinating, we bank up some motivation. And we've gotten a lot of passive processing in. Productive procrastination is one well-known example, but I feel like it's just the tip of the iceberg. Having some different tasks to switch between, having a wheelhouse of obligations, allows enormous relief, allows a much higher average output to be maintained, in my view. I'm kind of in a lull of personal projects right now, because I completed some stuff, and don't have a lot of in-flight options to pick up & work between. Everything feels so slow & getting going again has been such a chore, I feel it so much. Being able to trade off, switch around, chase what feels good is a huge huge productivity increase.

More than anything what amazes me is how conventional & dogmatic companies are. They seemingly all chase the same malgining evil controlling exploitation of human-resources, and not a once has a company seemed to even understand that there are trade-offs. The whole industry is exactly the same; controlling & top-down, one-at-a-time. The people who invented Amdahl's law, surprisingly, seem utterly unable to grasp it's application to humans & our motivations. We all have diverse & wide execution units, but we are treated like in-order single-stage processors. If this were just the predominant way of treating engineers/human-resources, I'd find it unfortunate, but that it is almost entirely the rule, that it is universally expected, that there are so few systems or experiments for doing anything else: the status quo is pathetic & cruel, and lacks even the basic legitimacy to have explored other ideas.

Re:Ask HN: Are most of us developers lying about how much wo... by mihaigalos on Friday December 17, 2021 @06:12AM (#29590659)
> My top theory is just that it's convenient for management purposes. That company's are bad at assessing progress, that we're afraid of situations that aren't ultra-well scheduled & predictable, and that we treat programmers like cogs in a machine because we're too afraid to try for better.

This is because the classical consecrated need for project management. Back in the day, you would have factory workers overseen by managers to a) establish a process for the work to be done which is easy and precise - "plan the work" and b) oversee it - "work the plan". The process is, in their view, necessary so why question it?

SW development is a creative process which doesn't really lend itself to rigid guard railing of classical project management.

Some advocates outright speak against managers because of the penalty the rigid process has on creative throughput. Quote from https://www.simplethread.com/agile-at-20-the-failed-rebellio... :

> The important piece that gets forgotten is that Agile was openly, militantly anti-management in the beginning. For example, Ken Schwaber was vocal and explicit about his goal to get rid of all project managers – not just get the people off his projects, eradicate the profession from our industry.

Re:Ask HN: Are most of us developers lying about how much wo... by mikewarot on Thursday December 16, 2021 @04:19PM (#29584053)
>It's hard for me to tell exactly where this sprung up from, how it is so deeply deeply rooted.

Industrial mass production makes physical objects with incredible efficiency, once things are up and running. Because it's so effective with atoms, people think it can be just as effective with bits, and they're wrong.

Re:Ask HN: Are most of us developers lying about how much wo... by rektide on Thursday December 16, 2021 @05:11PM (#29584694)
a nice contrast showing the difference between Ursala Franklin's prescriptive & control technologies (that orchestrate & organize) and holistic & work technologies (that increase worker power capability & freedom).
Re:Ask HN: Are most of us developers lying about how much wo... by devdas on Saturday December 18, 2021 @12:47PM (#29606598)
Software development isn't a production problem, it's a design problem.

Software manufacturing is the bit after you compile the code.

Re:Ask HN: Are most of us developers lying about how much wo... by ww520 on Thursday December 16, 2021 @08:56PM (#29586814)
Creative procrastination is a good way to put it. Sometimes I found myself procrastinating and couldn't push myself to move beyond a certain point. Later I realized it's the wrong path after all and it's like my subconscious is recognizing the approaching leading to nowhere and stops me from wasting time.
Re:Ask HN: Are most of us developers lying about how much wo... by a9h74j on Thursday December 16, 2021 @08:50PM (#29586765)
> how conventional & dogmatic companies are

Seems to invite a deep dive into the history of Gantt charts or their use.