News for hackers. Stuff that matters.
Re:Gaming on Wayland by smoldesu on Tuesday December 14, 2021 @06:20PM (#29559528)
I've tried it a few times, across Intel and Nvidia GPUs. I never went through the trouble of identifying or filing the issues (life is too short), but just off the top of my head, I remember:

- Cursor rapidly changing state for no discernible reason

- Missed inputs, particularly in xWayland

- Drawing issues, where portions of one window would appear and the rest would fail to draw entirely

- Electron apps were hit-or-miss out of the box, but I got most of them working

- Display flickering and seriously messed-up color correction in xWayland applications, rendering a handful of games and apps just completely unusable

It's been a few months since I've given it a run again, but I'm not exactly excited to spend a day figuring out how my display manager functions when x11 works well enough for my uses. Maybe once the KDE bugs get ironed out properly I'll give it another pass.

Re:Gaming on Wayland by GhettoComputers on Tuesday December 14, 2021 @06:22PM (#29559543)
Same experience, KDE isn't quite ready, but on GNOME it was excellent and "just worked" for the stuff I used it for.
Re:Gaming on Wayland by pantalaimon on Tuesday December 14, 2021 @06:57PM (#29559904)
It feels like Wayland is mostly a Gnome project, sure there is also Sway but then that's it when it comes to stable desktops.
Re:Gaming on Wayland by 1_player on Tuesday December 14, 2021 @08:23PM (#29560790)
It's not a GNOME project. You've even listed one DE that supports it and has nothing to do with GNOME. It's just that KDE is late to the party and it's now scrambling to polish their Wayland support for the next 5.24 release, also thanks to Valve sponsoring part of the effort for the Steam Deck.
Re:Gaming on Wayland by GhettoComputers on Tuesday December 14, 2021 @08:36PM (#29560914)
He said it feels like it, since its got good support on it, and its pretty rigid, so much that it breaks userspace.