Maybe the perspectives change because if you're not good at something, but it's important, you need to make it priority #1 otherwise your project will fail. The thing you're already good at may still be important but since you could do it in your sleep, it's not priority #1.
I got the impression that they are bankers from the post, where do they say they are designers?
So, also interestingly, they found the process of having graphics designed easier than finding programmers. I've found it very difficult to find a good designer-for-hire when it comes to games.
As a programmer (teamed up with a designer) I consider marketing to be the most important part. We sank so many good looking (and well programmed) apps in the app store because our marketing sucked. And then I see crappy apps dominating the charts simply because their makers know how to get their marketing right.
The perspectives are very interesting.
From a programming standpoint, I can pound out the code to just about anything, but when it comes time to create the awesome graphics for the game, well, that's where I either have to cut corners or pay a lot of money.
I liked the cliff-hanger he left us with too. Day 4: Disaster! And that it was Apple's fault ...
But what happened? Did the glitch get fixed? Did sales pick back up? Where's his Twitter feed so I can see when the next post comes out?