About pop in, at 3:10 in Real Civil Engineer's video you can see a car pop in directly in the line of fire. It's a shame to point out tiny flaws like this but they are nonzero.
https://youtube.com/watch?v=aDD4nSlh2BM&t=185
This is probably individual and mileage varies by platform, planet alignment and what not, but I never noticed anything like this when playing the demo. Doesn't mean there wasn't any pop-in of course – well, certainly none as egregious as the linked video at least, pretty sure I would've noticed that – but I don't recall any whatsoever, either in the action sequence or subsequent city exploration.
Re:The Matrix Is Unreal
by faeyanpiraat on Monday December 13, 2021 @05:26AM
(#29538352)
It might’ve been because your attention were fully utilized.
Like in that video where you had to count how many times people passed the ball, but failed to notice a gorilla walked through the scene.
Re:The Matrix Is Unreal
by georgemcbay on Monday December 13, 2021 @01:37AM
(#29537305)
I've run the demo on my Xbox Series X.
Let me first state that its amazing overall, very impressive.
Having said that, it exhibits pretty noticeable pop-in, also quite a few instances of what looks like garden variety z-fighting of textures/shaders in some places.
In a way these actually jump out at you a bit more in this demo than they do in less photorealistic rendered environments probably for reasons similar to the uncanny valley phenomenon being discussed throughout this thread.
This is what blew my mind the most with this demo, and I think will enable some crazy cool evolution in open world gaming.