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Re:The Matrix Is Unreal by tejohnso on Sunday December 12, 2021 @05:46PM (#29534480)
> the human walks against an object, and she does this standard video game 0 mph duck-walk

Is that really part of what uncanny valley represents now? I feel like we're moving the goal posts. Fifteen years ago the characters really could be uncanny and disturbing. I don't get that anymore. I feel like it's very close to real, but not real. However, it's in no way off-putting or weirdly creepy.

Re:The Matrix Is Unreal by 3np on Sunday December 12, 2021 @05:54PM (#29534548)
I get the uncanney-valley feel just from the face stills.

Watching the demo, I find it very impressive. Still in the valley, they key word being "still" - I think they managed to get past the bottom and are now climbing up.

Re:The Matrix Is Unreal by jtbayly on Sunday December 12, 2021 @08:54PM (#29535689)
Me too. And my wife just walked past and saw one of them and asked “What is that?!?” We’re still deep in the uncanny valley for live video game content.
Re:The Matrix Is Unreal by mftb on Sunday December 12, 2021 @07:45PM (#29535322)
I agree with you. I think they have made significant progress on the valley, and I personally feel, it's not something that moves. The uncanny valley was a particular place the technologies came to, where people specifically, were reminiscent of a talking mannequin, with the dead eyes of a shark. I feel like a lot of that is gone, but when watching the fully-rendered car chase, the overall impression was simply of a really good game, so progress, but still not reality.
Re:The Matrix Is Unreal by gmadsen on Sunday December 12, 2021 @05:52PM (#29534527)
uncanny valley naturally changes goal posts. It has for the past 60 years
Re:The Matrix Is Unreal by nitrogen on Sunday December 12, 2021 @08:58PM (#29535712)
Our perceptions are like an adversarial network -- we are always getting better at spotting the simulation, so simulations have to keep improving to try to fool our perceptions.