Re:Building a PS1 style retro 3D renderer
by xgkickt on Wednesday December 08, 2021 @01:28PM
(#29488455)
The GTE truncated too early, and in too many places and there is a register for adding a fraction to the post-perspective-pre-truncate result to round instead. I didn't implement this back in the day, but thought about scaling the target dimensions in the GTE (watching for overflow) to get 1 bit of fraction back to refine the screen coordinate.
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