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Re:Microsoft’s Halo Infinite Went from Disaster to Triumph by porterbeats on Wednesday December 08, 2021 @10:59AM (#29486323)
"BOTTOM LINE - Microsoft wanted to release the latest “Halo” with the new Xbox, but avoided disaster by putting the release off to fix serious issues with the game." Judging from about 20 hours in the multiplayer (As well as the reviews that have started to roll in), It's a bit early to say they "avoided disaster". There's a lot of glitches and an unbearable amount of server desync on the online front, and many reviews for the campaign cite it being repetitive, with an uninspired story. I'll still check it out to see if the criticisms are accurate or just an over-exaggeration.
Re:Microsoft’s Halo Infinite Went from Disaster to Triumph by remarkEon on Thursday December 09, 2021 @06:28PM (#29504548)
There’s still issues.

I’ve had really strange bugs in multiplayer (clipping into walls on spawn and can’t move, bizarre visual glitches, and yeah bad desync), but the campaign so far is visually gorgeous. Given how atrocious the original launch trailers were for gameplay 1+ years ago, and how gawd awful Halo 5 was, had Microsoft launched on the original timeline it would’ve been a franchise killing disaster.

There’s also serious problems with the monetization scheme that has the potential to alienate players (it’s already doing that). If 343 is going to treat the Halo franchise as a GAAS that’s both depressing and a “well I guess that’s the state of gaming now” moment.

Re:Microsoft’s Halo Infinite Went from Disaster to Triumph by etempleton on Thursday December 09, 2021 @07:06PM (#29504876)
I can’t play multiplayer on PC anymore at all. The game desyncs at all times and it is unplayable. I submitted at ticket and received a reply that they have no solution for me at this time.
Re:Microsoft’s Halo Infinite Went from Disaster to Triumph by balls187 on Thursday December 09, 2021 @07:36PM (#29505064)
The campaign is awesome; and same with Mulitplayer. The only issue with multiplayer for me, is that there are only a couple maps, and pretty much no PUG's really play the objectives.

Otherwise, it's doing Halo type stuff in an open world + grappling hook is elicits the same type of fun we all had playing Halo CE at lans.

I'm not the biggest Halo fan by any stretch; the last Halo I completed was Halo3; only playing a couple hours of 4, Guardians, Reach, and never touching ODST and HaloWars(1 & 2), but I'm hooked on playing the campaign on Legendary.

I am playing it on the Series X; not my PC.

Re:Microsoft’s Halo Infinite Went from Disaster to Triumph by tested23 on Thursday December 09, 2021 @08:57PM (#29505589)
The negativity with this game is ridiculous. I have experienced 0 glitches in the multiplayer and the campaign is excellent. The issues everyone is having is with the multiplayer monetization which i dont care about since i dont spend money on cosmetics.

If you are spreading fud about glitches and the game being “broken” then find me one reputable news source reporting on these issues.

Re:Microsoft’s Halo Infinite Went from Disaster to Triumph by lwansbrough on Thursday December 09, 2021 @09:40PM (#29505852)
My friend spawned as a flag. Yes you read that right.
Re:Microsoft’s Halo Infinite Went from Disaster to Triumph by Arrath on Friday December 10, 2021 @09:46AM (#29510434)
That's impressive. Was he a player entity with the visual of a flag, or was he immobile and useless?