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Re:Id to release Doom3 source code by DuqE on Wednesday August 31, 2011 @09:06AM (#2945340)
I know nothing about game development, I just play them, but would be interested in seeing the source code of this game.
Re:Id to release Doom3 source code by dmaz on Wednesday August 31, 2011 @09:38AM (#2945457)
Carmack has released id's previous engines, they're pretty interesting to read, and folks are still maintaining them. The technology ioquake3[1] is 10 years old now, but well-maintained as an open-source project. Darkplaces[2] is a heavily-updated Quake I engine that maintains backwards compatibility with Q1 while using fairly modern game programming techniques. Google ported Darkplaces to NaCl a while ago, and it has renderers in OpenGL, Direct X, and OpenGL ES now.

[1] http://svn.icculus.org/*checkout*/quake3/trunk/README [2] http://git.xonotic.org/?p=xonotic/darkplaces.git;a=summary

Re:Id to release Doom3 source code by jacques_chester on Wednesday August 31, 2011 @09:28AM (#2945423)
FWIW, the source code for Quake 1-3 is already available. Quake 3 in particular has been a subject of ongoing work.