The likelihood that somewhere something is screwed up or not as good as the default is just so high. I have found that my personal standards are nearly always higher than the developers’.
I can’t believe, though, that I’m typical in that respect so ugly apps that stick out may well sell better.
EDIT: Re trials: most paid apps (mine included) have limited free versions that you can try.
The app store really needs trials. I have more than once bought an app that turned out to have a horrible UI.
In your case, your app seems to be distributing mainly because you have a customer base from previous apps, which boosts your inherent distribution (pools are created by groups of friends which will talk about your app) and your search results in the app store. Also, from what I can see you are the only one that supports both Yahoo and ESPN, which is pretty cool :)
I released an app recently. First, a quick prototype with a stock UI, then a "beautiful", custom UI. Changes in downloads = 0. Still, I'm not saying it does not matter, because it clearly can, but it's very hard to pull it off. In your case, we can't really tell, unless you released a version with stock UI? Hard to prove that your UI affected sales without a test.
Congrats for your apps.
Isn't that an assumption though? You haven't built two versions, one overdesigned and one not, and then A/B tested them right? It could just be that over factors besides design makes your app sell.
Your app still uses normal buttons, and even the "tabs" are close to Apple's toggle-button-array design. Your search field is exactly like the OS standard. Compare that to the article's examples.
EDIT: I realize there are less "overdesigned" fantasy apps that rank higher but one is sold by the NFL and the other by MSNBC (I think I actually outrank Rotoworld on iPad). Hardly a fair comparison from a marketing muscle point of view. I can only make judgments based on my own sales data. And all of it points to the fact that all else being equal, users are more willing to buy apps with interesting looking UIs.
http://itunes.apple.com/us/app/fantasy-football-draft-monste...
http://itunes.apple.com/us/app/fantasy-football-draft-monste...
Do you know why? Because overdesigning SELLS. My iPad app is currently ranked top 75 overall and my iPhone app has been in the Top 100 overall. With 400K apps in the app store, having a unique looking UI will attract more people to try it.
I totally agree with having good UX and being consistent with the HIG, but the user can't appreciate that until after they've purchased the app. So if you want to actually sell a few copies, then suck it up and pimp out your UI. You'll be glad you did.