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A comment on Blender 3.0. Parent comment
Having to have divergent code paths per version is hell.
Blender has a Python API. Which is arguably one of the easiest languages to keep a stable API in, since you're not dealing with an ABI.
Yet that breaks regularly.
I'm okay if I had to recompile for every version of maya I support. I just don't want to have to have to maintain tons of ifdefs per version
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Having to have divergent code paths per version is hell.
Blender has a Python API. Which is arguably one of the easiest languages to keep a stable API in, since you're not dealing with an ABI.
Yet that breaks regularly.
I'm okay if I had to recompile for every version of maya I support. I just don't want to have to have to maintain tons of ifdefs per version