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Re:Blender 3.0 by dagmx on Saturday December 04, 2021 @01:06PM (#29442784)
Recompiling per version is fairly minimal work.

Having to have divergent code paths per version is hell.

Blender has a Python API. Which is arguably one of the easiest languages to keep a stable API in, since you're not dealing with an ABI.

Yet that breaks regularly.

I'm okay if I had to recompile for every version of maya I support. I just don't want to have to have to maintain tons of ifdefs per version

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