Re:Blender 3.0
by marcodiego on Friday December 03, 2021 @04:36PM
(#29435890)
> it works very similar to general "doin' business" service psychology. Features requested are built; money requested is donated; resources are used for additional upgrades; industry-cooperative movements are made; progress is tracked, open, and accountable.
That sounds more like FLOSS done right than most "doin' business" available these days. If most "doin' business" worked as you describe, FLOSS wouldn't have eat so much market from them.
If you want a critical take on Blender therefore, for one you ought to look outside a community of business-minded devs. Look where artists hang out and you'll find a less rational take that is based on individual likes and dislikes. Where logic doesn't matter so much--it's how you feel. That's where you'll get into it. And if you look at other FOSS graphics software communities where the project lead is someone who just does whatever they want, even better, you'll find a group of users who either adapt or leave, and that's quite different from Blender's psychological development ecosystem in a lot of ways.
Alternately you could go more-business and go ask a SolidWorks user group to tell you how great Blender is. They will probably tell you how business is done properly and why the Blender way is clueless in various ways.
It so happens I ran an online community for another FOSS 3D package for over a decade. We got some people who were anti-Blender, and some who were pro-Blender. Often the anti-position was based in prefers-underdog reasons, which I understand. Even in FOSS there are some clear underdogs and people get upset when they like the underdog and continually see another project winning attention instead.
We also got some people who were pro-Blender, who thought that our community must be anti-Blender, because we were obviously "competitors in the space." In fact there was never a competitive mindset, it's more that people who lean into that business psychology of "here's how you win" think more often in terms of competition.
BTW Blender is definitely an awesome project, I've used it since 2002 and on various commercial projects in addition to hobby stuff.