Re:Open 3D Foundation announces first major release of Open ...
by flohofwoe on Friday December 03, 2021 @03:49AM
(#29427963)
> Are these failures due to the game engine?
That's usually hard to say because IME the engine is always blamed first in a dysfunctional team :)
But from my experience with Lumberyard (around 2016), it's definitely one of the messier legacy codebases I've seen. But I don't know how much code from this era actually still exists (the team at Amazon was just in the middle of a big rewrite to implement a traditional Unity-style workflow/object model and and break systems out into optional modules).
(also I can't shake the feeling that's it's actually Denis Dyack pulling the strings in that whole O3DE endeavour - at least he seems to be the public face of the project, which doesn't inspire much confidence that this will be an actually community-governed project).
That's usually hard to say because IME the engine is always blamed first in a dysfunctional team :)
But from my experience with Lumberyard (around 2016), it's definitely one of the messier legacy codebases I've seen. But I don't know how much code from this era actually still exists (the team at Amazon was just in the middle of a big rewrite to implement a traditional Unity-style workflow/object model and and break systems out into optional modules).
(also I can't shake the feeling that's it's actually Denis Dyack pulling the strings in that whole O3DE endeavour - at least he seems to be the public face of the project, which doesn't inspire much confidence that this will be an actually community-governed project).