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Re:WebGPU computations performance in comparison to WebGL by dangerbird2 on Wednesday December 01, 2021 @08:35PM (#29411470)
But as far as a OpenGL replacement on native, it absolutely is.
Re:WebGPU computations performance in comparison to WebGL by pjmlp on Thursday December 02, 2021 @03:15AM (#29413697)
Middleware engines already solved that problem for about 20 years now, no need for WebGPU outside the browser.
Re:WebGPU computations performance in comparison to WebGL by royjacobs on Thursday December 02, 2021 @05:44AM (#29414580)
Not everyone wants to use existing engines. Or are you saying you want to embrace vendor lock-in in that regard?
Re:WebGPU computations performance in comparison to WebGL by pjmlp on Thursday December 02, 2021 @08:53AM (#29416074)
Yes, definitly, that is the approach taken by AAA game studios.

A plugin framework for 3D APIs is probably the easiest part to implement on a game engine, specially when API like OpenGL and Vulkan already require implementing one due to extension spaghetti.