Re:How I'm going to compete with Calm and Headspace
by bryans on Saturday November 20, 2021 @05:09PM
(#29292306)
> does anyone really care about building a fictional garden?
I think the market already answered your question, given that some of the most popular video games from the past few years have been based around gardening and farming.
Re:How I'm going to compete with Calm and Headspace
by artfulhippo on Sunday November 21, 2021 @10:38AM
(#29296936)
Yes, but those games are made to distract you, the opposite of mindfulness, ie being present in the now.
Re:How I'm going to compete with Calm and Headspace
by bryans on Sunday November 21, 2021 @04:27PM
(#29299906)
That wasn't the question being asked and has nothing to do with my response, so please don't derail a thread for pedantic reasons.
Re:How I'm going to compete with Calm and Headspace
by herval on Saturday November 20, 2021 @06:34PM
(#29292776)
To be fair, at least it’s an attempt to do it for something good. Humans are driven by feedback loops, and some habits, such as meditation, are good for you, so if they can find a way to make the brain stick to it, I’m totally onboard!
Re:How I'm going to compete with Calm and Headspace
by GoodD0ctor on Saturday November 20, 2021 @08:05PM
(#29293249)
Not sure if your familiar with gamification, but pretty much takes boring tasks and makes them fun. It’s on pace to be a $30 billion industry by 2025, simply trying to adapt to the psychology of the population. Not making a data mining social media app, simply an app that encourages people to stick with meditation. I’m not brain washing users either literally giving them the equivalent of a digital sticker which acts as a virtual pat on the back and keep it up.
They should have leaned more into the journaling / gratitude /overall mental health aspect - at least that's kind of a differentiating feature.