Re:“The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ ...
by robot_no_419 on Saturday November 20, 2021 @03:21AM
(#29286462)
You can build games that verify your NFT and allow you to use the art/resource in game. Well, until Steam deplatforms you I guess.
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Re:“The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ ...
by 2pEXgD0fZ5cF on Saturday November 20, 2021 @03:29AM
(#29286502)
> You can build games that verify your NFT and allow you to use the art/resource in game.
While true, the only one deciding whether you are granted the ingame usage is still the developer/publisher, so in that scenario you basically just did exactly the same thing as before: a database lookup to check if a player "owns" a particular item. Only this time with a much slower and more inefficient database. Nothing about it being a NFT grants any advantages in that case, the developer can still take it away, ban your account, remove the item from the game etc. because they are still the ones controlling everything. You just decentralized the database entry.
Re:“The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ ...
by robot_no_419 on Saturday November 20, 2021 @07:20AM
(#29287455)
Only this time, the database is global and multiple independent games can all be using a common set of NFT resources that can be unique and transferred from one game to another. COD could release some NFT for a uniform or a gun or something, and an indie developer could incorporate that nft into their game if they wanted.
Re:“The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ ...
by gambiting on Saturday November 20, 2021 @03:37AM
(#29286529)
Sure, but......why? How is that different than just setting 1 instead of 0 on a database for the game somewhere?
Re:“The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ ...
by robot_no_419 on Saturday November 20, 2021 @07:18AM
(#29287444)
Because the nft can be used in any game at any point in the future. It's not just one game with one database. It can be multiple independent games all using the same resources that can be transferred from one game to another.
Re:“The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ ...
by gambiting on Saturday November 20, 2021 @07:42AM
(#29287581)
Like....what? If the games are by the same publisher then that's trivial to do anyway. If they are not from the same publisher....then what kind of "resource" can you transfer? And why would NFT make it any easier?
Re:“The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ ...
by robot_no_419 on Saturday November 20, 2021 @07:48AM
(#29287619)
Idk man, use your imagination. It could literally be anything. NFT just stands for non-fungible-token. It's like a unique ticket sitting on the public blockchain that can be tied to any digital asset sitting on IPFS. Any game or software can verify that you own the NFT without a third centralized party. I don't even play or like video games so this isn't my domain of expertise. Im more interested in seeing NFTs replace ticketing systems and financial systems, where they would represent things like claims to some financial asset.
Re:“The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ ...
by gambiting on Saturday November 20, 2021 @09:02AM
(#29288133)
Well I work in video games, and I can't think of a single thing this could be useful for, that's why I'm asking you for an example.
Re:“The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ ...
by cma on Saturday November 20, 2021 @03:26AM
(#29286490)
They can be couterfeited by changing one bit.
Re:“The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ ...
by robot_no_419 on Saturday November 20, 2021 @07:23AM
(#29287465)
no they cant.
Re:“The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ ...
by cma on Sunday November 21, 2021 @02:45AM
(#29294803)
What I mean is if an avatar outit hashes to X, change one shade of grey by one LSB and it hashes to Y. You now copied the outgit, and have the earliest hash of your clone on the blockchain. A human has to review if it is the same thing or just had miniscule modifications. Something like neural hashes may eventually solve it somewhat.