Re:Blender 3.0 takes support for AMD GPUs to the next level
by de6u99er on Monday November 15, 2021 @07:24PM
(#29234907)
Looks like AMD's open source strategy is starting to pay off.
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Re:Blender 3.0 takes support for AMD GPUs to the next level
by blihp on Monday November 15, 2021 @08:13PM
(#29235361)
Not really on the compute side yet. This is their 2nd attempt at supporting Blender as the first (an OpenCL renderer for Blender) was deemed unmaintainable and deprecated shortly after it was released. All indications are AMD is doing much better on the video driver side (which is where the good news is), but on the compute side they appear to have a long way to go still.
Re:Blender 3.0 takes support for AMD GPUs to the next level
by KennyBlanken on Monday November 15, 2021 @09:18PM
(#29235908)
AMD may be doing better on the open source video driver side but their Windows drivers have been a mess for half a decade.
Re:Blender 3.0 takes support for AMD GPUs to the next level
by mjevans on Monday November 15, 2021 @09:26PM
(#29235966)
Maybe they can write the inverse of NDIS wrapper and make Linux amdgpu + radv run own Windows instead?
Re:Blender 3.0 takes support for AMD GPUs to the next level
by floatboth on Tuesday November 16, 2021 @04:04AM
(#29238443)
How?? I've had zero problems with the Windows driver in the last 5 years or so.
Re:Blender 3.0 takes support for AMD GPUs to the next level
by washadjeffmad on Tuesday November 16, 2021 @08:04AM
(#29240039)
They likely mean the GUI settings interface that competes with the GeForce Control Panel, not the driver itself.
I sometimes pass a W3100 through to a Windows VM so I only know the Radeon Pro interface, but I do feel like its designer's last project may have been building an AOL prog in Flash.
Re:Blender 3.0 takes support for AMD GPUs to the next level
by smoldesu on Monday November 15, 2021 @07:35PM
(#29235002)
I wouldn't go that far. Nvidia and even Intel have had hardware-accelerated features in Blender (RTX-acceleration and Optix, respectively), so this is more about getting them back on the same level. I do really like AMD GPUs though, I'd be interested to see how this performs on their APUs with the Vega graphics.
Re:Blender 3.0 takes support for AMD GPUs to the next level
by Hemospectrum on Monday November 15, 2021 @08:51PM
(#29235670)
According to other posts, this won’t support Vega graphics; RDNA1 is the absolute minimum, with RDNA2 being the oldest architecture officially supported. Guess we’ll have to wait for new APUs to see how this fares.
Re:Blender 3.0 takes support for AMD GPUs to the next level
by esistgut on Monday November 15, 2021 @07:59PM
(#29235223)
OptiX is not an Intel technology, both CUDA and OptiX rendering backends for Blender's Cycles are powered by Nvidia.