None of these things replaced IRL, all of these have waxed and waned, but all these have, taken together, eaten up a MUCH larger piece of our life that we'd like to generally admit. None of this is a real replacement, but the only parts that have gone away have been replaced with something stronger.
People take conference calls with other people all the time. So much so entire companies have been built around the idea. Sitting in front of a computer to video chat with other people is hardly isolating. Plus computers can be used while others are present.
Movies are watched with other people present very often.
Again, VR is the only thing here that isolates you and literally blocks you from your surroundings, nor can anyone else see what you're doing.
Have a video chat while in vr. You can appear and feel as if you are sitting across a table.
Conference call in a virtual board office.
You can go to the movies with someone from anywhere in vr. It makes the perfect safe first date.
Shared VR experiences is the future of VR.
> I know the metaverse is not VR
I hate saying "VR/AR/XR" is the metaverse.Because as far as I can tell the metaverse is VRChat.
> If you have a rich social life with friends you can interact with in
> person frequently [...] why would you want to be in VR all day?
VRChat is immensely good. Teenagers and 20-somethings in particular eat it up. They make games, fantasy worlds, have improv shows, gameshows, LARPing, dance and talent competitions, etc.VRChat is great for the younger generation that has trouble socializing, and that's a larger demographic than you think. Anime fans, classical nerds, furries, LGBT in conservative towns, etc. This is their social life. Their vacation spot.
VRChat is the closest approximation of what the metaverse will be. Log on and see what it's like.
The most contrarian reason this doesn't map to Zuckerberg's vision is that you can import your own models and don't have to pay anyone. Just like you can set anything as your Twitter profile picture.
VRChat is the metaverse. It's free. It's such a tangle of rights issues for any would-be acquirer that Zuckerberg won't touch it. And it'll be much more fun than any corporate playpen they come up with.
https://steamcharts.com/app/438100
Even if we say it's off by 1000 that's 30 million. Not even 10% of Facebook.
I like VRChat, but it's pretty niche, still.
just because there’s only 30,000 people means it’s not meta?
I personally don't think it will go that way - I think no matter what Facebook does, it's just going to wind up as one of many attempts at VR in the marketplace (it's too late to capture the market and own it now IMO, and i just don't trust VR to ever be more than niche, even in gaming) which means the "metaverse" in this case is just marketing and hype.
it's niche.
Steam charts is only tracking players in Steam with the software launched, VRChat is also available through Oculus's own stores for desktop and quest, where it has 8,000 reviews for the quest version and is fourth overall in popularity after Beat Saber, Rec Room and Youtube VR.
Rec Room (which looks more like what Meta has in mind, they even did laser tag) is at 13,000 or so reviews, but is only at a 30 day peak of 3,600 users on Steam.
[1]https://www.oculus.com/experiences/quest/section/55416991837...
I think this does not describe a large and growing segment of the population.
instagram, facebook, text messages, phone calls. you can do all of those things and share them with real people in real life. you cannot do so with VR. it's literally and inherently isolating.
just the other day I was at a restaurant and a group of people were typically all on their phones while waiting for their food. eventually one of them found something amusing and put their phone on the table propped up by a salt dispenser and they watched some video together.
that's the difference.
I think the benefit of VR is not just about social stuff, but our ability to augment/improve certain experiences.
For example, fb's worksrooms is a virtual office. There is no digital watercooler, but it offers a virtual desk and a virtual conference room. You have a private space that is distraction free to work in, and a great space for remote workers to simulate an IRL meeting. I've used it only for social calls, but we did plan a trip (so kinda like a business meeting) and the whiteboard/monitor is super useful especially when combined with the ability to point and see who is talking.
> he internet does not require you to isolate yourself physically the same way VR does.
VR today is terrible when you have to walk around because it breaks the "illusion", but for tasks that take place in one spot and are immersive/require focus (offices, etc) they can be great. If you live alone, and/or in a small house, why buy a big and expensive TV and not just a vr headset?
I agree its a bad comparison. VR is like a desktop computer IMO. Its not comparable to a phone, in use or convenience or power or whatever. If you want to sit and focus on a single thing as a "destination" activity, VR may be better. (example of destination activity: "go to my desk/office to work" "go to tv room to watch tv" "go to arcade to game", etc.
People want the metaverse to be like the internet. I think its circular and silly to discuss. Its like wanting the web to be the internet. The web is kinda the internet, but also kinda a subset. Most of the internet for most people was APIs or crud apps with a HTML gui. We did get smartphone app guis but they're not as well interlinked, and now we may get a VR/AR gui. Ideally, you'll be able to inter-link between experiences, but as mobile dev showed us, its unlikely to be as natural and rich in linking abilities as HTML based "www" is.
Visit space! Visit worlds that don't exist! Walk around ancient Rome or see the inside of pyramids.
I understand the scenarios where your friends are far, or you're tired, or you're introverted (like me!), or you want to do things you cannot do in reality like fly, but I don't see how it will be anything more than a niche.
I know people like to compare VR with the internet, using the internet as a counterexample, but the internet is different because the internet does not require you to isolate yourself physically the same way VR does.
I know the metaverse is not VR, but right now it seems AR is very much in its infancy.
edit: and to clarify, I think even 10 million yearly active users would be "niche" (fb is ~3 billion active users for comparison).