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Re:The Missing Link to the Metaverse by endisneigh on Friday November 05, 2021 @01:15PM (#29122120)
If you have a rich social life with friends you can interact with in person frequently (say in San Francisco, Manhattan, or locale of choice) why would you want to be in VR all day?

I understand the scenarios where your friends are far, or you're tired, or you're introverted (like me!), or you want to do things you cannot do in reality like fly, but I don't see how it will be anything more than a niche.

I know people like to compare VR with the internet, using the internet as a counterexample, but the internet is different because the internet does not require you to isolate yourself physically the same way VR does.

I know the metaverse is not VR, but right now it seems AR is very much in its infancy.

edit: and to clarify, I think even 10 million yearly active users would be "niche" (fb is ~3 billion active users for comparison).

Re:The Missing Link to the Metaverse by xen2xen1 on Friday November 05, 2021 @02:25PM (#29122989)
"I have a rich social life, why would I bother with a dumb thing called a telephone" "I have a rich social life, why would I bother with text messages?" "I have a rich social life, why would I bother with a social network?" "I have a rich social life, why would I bother with VR?"

None of these things replaced IRL, all of these have waxed and waned, but all these have, taken together, eaten up a MUCH larger piece of our life that we'd like to generally admit. None of this is a real replacement, but the only parts that have gone away have been replaced with something stronger.

Re:The Missing Link to the Metaverse by endisneigh on Friday November 05, 2021 @02:28PM (#29123023)
none of those things require you to literally be isolated. it's funny you use those examples because they've all exploded in the past few years.
Re:The Missing Link to the Metaverse by ipaddr on Friday November 05, 2021 @03:42PM (#29123898)
A phone call takes you away from any local social activity. Sitting in front of a computer isolates you. Listening and watching a movie with headphones requires isolation. Why wouldn't VR be similiar? Were isolated now looking at our phones all day.
Re:The Missing Link to the Metaverse by endisneigh on Friday November 05, 2021 @03:53PM (#29124024)
people can do all of those things with groups

People take conference calls with other people all the time. So much so entire companies have been built around the idea. Sitting in front of a computer to video chat with other people is hardly isolating. Plus computers can be used while others are present.

Movies are watched with other people present very often.

Again, VR is the only thing here that isolates you and literally blocks you from your surroundings, nor can anyone else see what you're doing.

Re:The Missing Link to the Metaverse by LaurieAnnis on Friday November 05, 2021 @06:10PM (#29125243)
Lots of PC gamers play with headphones on, fully immersed in the onscreen play. You can use VR in groups as well. The most popular VR applications are social, like VR Chat. VR can also be broadcast so that others can see. When my family plays BeatSaber, it's almost always in a group where others watch, keep score, cheer each other on, and take turns, much in the same way people engage in RL sports, like horseshoes. MR even blends RL and VR.
Re:The Missing Link to the Metaverse by ipaddr on Saturday November 06, 2021 @01:16AM (#29127718)
You would do all of those things in a vr environment.

Have a video chat while in vr. You can appear and feel as if you are sitting across a table.

Conference call in a virtual board office.

You can go to the movies with someone from anywhere in vr. It makes the perfect safe first date.

Shared VR experiences is the future of VR.

Re:The Missing Link to the Metaverse by Spooky23 on Friday November 05, 2021 @02:40PM (#29123179)
Social and VR are different because they are platforms and substitutes. Phones and sms and letters are tools.
Re:The Missing Link to the Metaverse by echelon on Friday November 05, 2021 @02:06PM (#29122757)

  > I know the metaverse is not VR
I hate saying "VR/AR/XR" is the metaverse.

Because as far as I can tell the metaverse is VRChat.

  > If you have a rich social life with friends you can interact with in 
  > person frequently [...] why would you want to be in VR all day?
VRChat is immensely good. Teenagers and 20-somethings in particular eat it up. They make games, fantasy worlds, have improv shows, gameshows, LARPing, dance and talent competitions, etc.

VRChat is great for the younger generation that has trouble socializing, and that's a larger demographic than you think. Anime fans, classical nerds, furries, LGBT in conservative towns, etc. This is their social life. Their vacation spot.

VRChat is the closest approximation of what the metaverse will be. Log on and see what it's like.

The most contrarian reason this doesn't map to Zuckerberg's vision is that you can import your own models and don't have to pay anyone. Just like you can set anything as your Twitter profile picture.

VRChat is the metaverse. It's free. It's such a tangle of rights issues for any would-be acquirer that Zuckerberg won't touch it. And it'll be much more fun than any corporate playpen they come up with.

Re:The Missing Link to the Metaverse by endisneigh on Friday November 05, 2021 @02:16PM (#29122884)
err, VRChat seems to only have like 30K peak players a month. That's like nothing.

https://steamcharts.com/app/438100

Even if we say it's off by 1000 that's 30 million. Not even 10% of Facebook.

I like VRChat, but it's pretty niche, still.

Re:The Missing Link to the Metaverse by fshbbdssbbgdd on Friday November 05, 2021 @07:06PM (#29125692)
VRChat is broken in many ways and there’s no way it can gain mass adoption in its current state. But the experience of using it at its best convinces me that billions of people will use something like it in the future.
Re:The Missing Link to the Metaverse by jazzyjackson on Friday November 05, 2021 @02:42PM (#29123229)
who says the metaverse has to eat the world?

just because there’s only 30,000 people means it’s not meta?

Re:The Missing Link to the Metaverse by krapp on Friday November 05, 2021 @02:59PM (#29123401)
The general idea of "the metaverse" at least as it exists in sci-fi is that there's only one - it's the metaverse, a singular, canonical, ubiquitous layer of VR over the real world. The assumption here is that, because Facebook is doing it, it will eat the world through sheer force of will. Every other platform will either be assimilated by Meta or rendered obsolete by Meta's control over standards and influence over governments. Facebook wins without even stepping into the ring, the game's already over, omae wa mou shindeiru.

I personally don't think it will go that way - I think no matter what Facebook does, it's just going to wind up as one of many attempts at VR in the marketplace (it's too late to capture the market and own it now IMO, and i just don't trust VR to ever be more than niche, even in gaming) which means the "metaverse" in this case is just marketing and hype.

Re:The Missing Link to the Metaverse by echelon on Friday November 05, 2021 @02:19PM (#29122907)
There aren't 30 million working VR headsets in the world.
Re:The Missing Link to the Metaverse by endisneigh on Friday November 05, 2021 @02:20PM (#29122928)
yeah - there have been about 5 million oculus quests sold. so VRChat is basically less than a percent of all VR users, if that steam stat is to be believed.

it's niche.

Re:The Missing Link to the Metaverse by kipchak on Friday November 05, 2021 @04:11PM (#29124226)
I think you would have to compare against total users currently in VR games to get a percentage popularity. For example I own a Oculus and am not currently playing VRChat on Steam, however that doesn't mean I've never played VRChat off of the oculus store.

Steam charts is only tracking players in Steam with the software launched, VRChat is also available through Oculus's own stores for desktop and quest, where it has 8,000 reviews for the quest version and is fourth overall in popularity after Beat Saber, Rec Room and Youtube VR.

Rec Room (which looks more like what Meta has in mind, they even did laser tag) is at 13,000 or so reviews, but is only at a 30 day peak of 3,600 users on Steam.

[1]https://www.oculus.com/experiences/quest/section/55416991837...

Re:The Missing Link to the Metaverse by ngokevin on Friday November 05, 2021 @02:44PM (#29123251)
A common experience is you might log in and just get sexually harassed by a teenager.
Re:The Missing Link to the Metaverse by ngokevin on Friday November 05, 2021 @01:20PM (#29122174)
I'm not arguing VR is the future or anything, but people with rich social lives in SF or Manhattan aren't a great measuring stick. Doubly so during pandemic times.
Re:The Missing Link to the Metaverse by fshbbdssbbgdd on Friday November 05, 2021 @02:05PM (#29122738)
I’m very into in-person socialization. VRchat is the first time I’ve been able to make internet-first friends. It don’t feel that it’s in any way introvert-specific. It feels like hanging out with people in real life. I got on there because of pandemic shutdowns, but I’m still using it. It allows me to fit some social interaction into an unplanned one or two hour block of time, which was hard to achieve before. It’s sort of like living on the same block as a bar that is populated by people with my interests and is open 24/7, except I can access it from anywhere in the world.
Re:The Missing Link to the Metaverse by modeless on Friday November 05, 2021 @02:24PM (#29122981)
> If you have a rich social life with friends you can interact with in person frequently

I think this does not describe a large and growing segment of the population.

Re:The Missing Link to the Metaverse by farias0 on Friday November 05, 2021 @02:29PM (#29123040)
The same was said about "classic" social networks (like Facebook and Instagram) when they first appeared. What happened is that they didn't replace IRL interactions -- instead, they invented new ways of interacting, new social dynamics. Why can't this be the case for VR? To be neither real-life nor classic social media, but something else entirely.
Re:The Missing Link to the Metaverse by endisneigh on Friday November 05, 2021 @02:30PM (#29123067)
the difference is that VR requires you to literally isolate yourself.

instagram, facebook, text messages, phone calls. you can do all of those things and share them with real people in real life. you cannot do so with VR. it's literally and inherently isolating.

just the other day I was at a restaurant and a group of people were typically all on their phones while waiting for their food. eventually one of them found something amusing and put their phone on the table propped up by a salt dispenser and they watched some video together.

that's the difference.

Re:The Missing Link to the Metaverse by pinneycolton on Friday November 05, 2021 @03:15PM (#29123603)
The solution, of course, is to give our virtual avatars virtual smartphones that they carry around in their virtual pocket, running virtual versions of Insta, FB, their text message apps, and even their calling app. You could do all of those things from within VR, no more isolated than before. Arguably less isolated, in fact.
Re:The Missing Link to the Metaverse by zardo on Friday November 05, 2021 @05:04PM (#29124732)
Does the waitstaff at the restaurant have to be in VR too?
Re:The Missing Link to the Metaverse by pinneycolton on Friday November 05, 2021 @06:45PM (#29125519)
I think you spelled "AI Agents by DoorDash" incorrectly.
Re:The Missing Link to the Metaverse by LaurieAnnis on Friday November 05, 2021 @06:15PM (#29125291)
In what way is socializing with others in VR "isolated"? Real people interacting in social VR applications with other real people are not isolated. In fact, I would argue that they're less isolated than people who can't interact with humans from all over the world, and are only exposed to the same group day in and day out. P.S. are blind and deaf people "isolated" in ways you think make them unable to enjoy social interaction? That's a very narrow approach.
Re:The Missing Link to the Metaverse by farias0 on Friday November 05, 2021 @02:42PM (#29123222)
Sure, this is something you can do with smartphones, but people used Facebook, Orkut, MySpace, etc. before this was a thing. In other words, the fact that they can show their memes around the table isn't the reason they use this apps.
Re:The Missing Link to the Metaverse by endisneigh on Friday November 05, 2021 @02:44PM (#29123246)
we'll have to agree to disagree. I think people being able to enjoy things together in-person is exactly the point.
Re:The Missing Link to the Metaverse by cma on Saturday November 06, 2021 @12:22PM (#29131511)
Multiple people will be able to use vr in the same room and see what each other are doing/join in. They will also be able to see each other's IRL bodies through depth cameras or camera reconstructions, and dynamically replace the hmd in the depth capture with face and eye capture data. Video of the eyes/face can be passed through to people outside with parallax/Pepper's Ghost making it look lined up close to their real face.
Re:The Missing Link to the Metaverse by ngokevin on Friday November 05, 2021 @02:58PM (#29123390)
If you're not physically together, which you aren't for the majority of the time, you're isolated anyways.
Re:The Missing Link to the Metaverse by vineyardmike on Friday November 05, 2021 @08:58PM (#29126445)
> why would you want to be in VR all day?

I think the benefit of VR is not just about social stuff, but our ability to augment/improve certain experiences.

For example, fb's worksrooms is a virtual office. There is no digital watercooler, but it offers a virtual desk and a virtual conference room. You have a private space that is distraction free to work in, and a great space for remote workers to simulate an IRL meeting. I've used it only for social calls, but we did plan a trip (so kinda like a business meeting) and the whiteboard/monitor is super useful especially when combined with the ability to point and see who is talking.

> he internet does not require you to isolate yourself physically the same way VR does.

VR today is terrible when you have to walk around because it breaks the "illusion", but for tasks that take place in one spot and are immersive/require focus (offices, etc) they can be great. If you live alone, and/or in a small house, why buy a big and expensive TV and not just a vr headset?

I agree its a bad comparison. VR is like a desktop computer IMO. Its not comparable to a phone, in use or convenience or power or whatever. If you want to sit and focus on a single thing as a "destination" activity, VR may be better. (example of destination activity: "go to my desk/office to work" "go to tv room to watch tv" "go to arcade to game", etc.

People want the metaverse to be like the internet. I think its circular and silly to discuss. Its like wanting the web to be the internet. The web is kinda the internet, but also kinda a subset. Most of the internet for most people was APIs or crud apps with a HTML gui. We did get smartphone app guis but they're not as well interlinked, and now we may get a VR/AR gui. Ideally, you'll be able to inter-link between experiences, but as mobile dev showed us, its unlikely to be as natural and rich in linking abilities as HTML based "www" is.

Re:The Missing Link to the Metaverse by account-5 on Friday November 05, 2021 @01:54PM (#29122604)
I haven't read the earlier works but this metaverse thing does seem like someone read Ready Player One and thought "this sounds cool, let's make this reality" forgetting that the world of Ready Player One is dystopian.
Re:The Missing Link to the Metaverse by germinalphrase on Friday November 05, 2021 @03:06PM (#29123497)
Affinity Groups form naturally on the internet because it is so much easier to find dispersed individuals who are into “niche thing”. I imagine it will be like that - but more directly social.
Re:The Missing Link to the Metaverse by edmundsauto on Friday November 05, 2021 @03:54PM (#29124046)
You can attend concerts around the world for a fraction of the cost. Maintain relationships in higher dimensionality with people who aren't in your immediate neighborhood. Keep in touch with parents who don't live near you, or are in an elder care home.

Visit space! Visit worlds that don't exist! Walk around ancient Rome or see the inside of pyramids.

Re:The Missing Link to the Metaverse by endisneigh on Friday November 05, 2021 @06:26PM (#29125384)
I’m not saying there isn’t value - there is. I’m saying it’s unlikely to become as mainstream as a phone, Facebook, instagram, WhatsApp, etc.
Re:The Missing Link to the Metaverse by edmundsauto on Wednesday November 10, 2021 @12:51PM (#29177749)
Fair point. I would always take the under on that comparison, however. Point at any one thing and I would bet that it won't reach that level of popularity. However, something will - I just don't want to bet on which one it would be.