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Re:Finishing my first game while working full-time by Sohcahtoa82 on Thursday November 04, 2021 @06:03PM (#29113052)
> Could you elaborate on that? I find this perspective very interesting.

In addition to what others have said, game development places a massive priority on optimization and performance.

You have to write code that updates game state and renders a scene in under 16 ms. CONSISTENTLY under 16 ms. Otherwise, you get stutters and choppiness as it fails to maintain 60 fps. If you want to please your top-end PC gamers with their 144 hz monitors, you need to render each frame in under 6.9 ms.

With a web app, you can make up for underperforming code by scaling horizontally. That's simply not an option for game development.

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