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Re:Genshin Impact made more money in its first year than any... by TillE on Thursday November 04, 2021 @02:47PM (#29111026)
There's been a very strong homogenization of MMOs ever since World of Warcraft, towards mostly mindless loot grinds. Early pioneers ranging from Ultima Online to A Tale in the Desert have effectively been completely forgotten.

It's wild because if you discard your preconceived notions, the possibilities of what you can do with a massively multiplayer persistent world are absolutely vast. There's this huge unexplored territory and 99% of MMOs are stuck in this one tiny corner.

Re:Genshin Impact made more money in its first year than any... by Dracophoenix on Saturday November 06, 2021 @01:27PM (#29132069)
Isn't this what this whole Metaverse business is about? Recapturing the goal of the '90s of net personas and virtual worlds?