Re:Genshin Impact made more money in its first year than any...
by svachalek on Thursday November 04, 2021 @04:09PM
(#29111955)
This is it. You want to make the game at least a little fun at first, but at some point you have to make your users feel dissatisfied in order to get them to spend. Much like Facebook needs to keep their users angry and depressed to keep them coming back. Hyper-optimizing anything for profit is never about creating an experience your customers will love, in my experience.
If you're willing to pay money to experience less gameplay, are you really enjoying the game?