If only. Arguably, part of their secret sauce is their restrictiveness of new users. You have to spend quite a bit of time in-game to gain the ability to even be seen by a lot of other users, and more still to be able to upload avatars and worlds. I'd planned on opening an art gallery space on the platform this summer, only to find that I didn't have enough friends to reach the "trust" level necessary to upload worlds. It's probably a good thing for the quality of the community itself, but anathema to growth or casual use.
(And as for me, I'm stuck trying to figure out how to hack up a WebXR experience with, ah, limited programming skills. Until then, it should be at https://vrchat.com/home/launch?worldId=wrld_559152a2-44d3-44... , but it's inaccessible without adding me as a friend and accepting an invitation to an instance I spin up. So, practically useless. And support is no help in terms of what, exactly, I'd need to do to raise my trust level.)
Re:Facebook Renames to Meta
by stonecraftwolf on Thursday October 28, 2021 @04:00PM
(#29031077)
Paying for a VRChat+ subscription comes with an increased trust level, so possibly that.
I didn't know they launched a premium thing. I wondered how they planned to pay for it.
Facebook will try to buy VRChat.
Re:Facebook Renames to Meta
by astlouis44 on Thursday October 28, 2021 @02:57PM
(#29030055)
1000% this, it's only a matter of time.
The video in the initial tweet is up to 2.1 million views: https://twitter.com/thecoopertom/status/1325710953305026560?...
VRChat or someone building on their proof of concept is likely to make it happen. It won't be Facebook with its VR Slack.