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Re:Blender 3.x roadmap by supernes on Thursday October 28, 2021 @07:13AM (#29024668)
Great to see they're working on Metal support for the viewport (and Vulkan, of course). Apple took their sweet time coming onboard as a sponsor, but now that they have I hope it will give the developers all the support they need to work out the issues.
Re:Blender 3.x roadmap by raxxorrax on Friday October 29, 2021 @04:25AM (#29036450)
I have a macbook air with M1 and blender is extremely fast (emulated x86). If only macs had sensible keyboards so the hotkeys would be easier (not a mac fan, just got it for free). Highly recommend a Numpad though it is a pinnacle of input technology.

But even older hardware can use blender without even needing a good GPU as render previews have become quite fast. If you create models for real-time rendering, an older PC without some super GPU is quite enough to work with.

Re:Blender 3.x roadmap by thechao on Thursday October 28, 2021 @09:04AM (#29025588)
Fingers are very crossed for a touch-capable Blender.
Re:Blender 3.x roadmap by wkirby on Thursday October 28, 2021 @09:27AM (#29025857)
Not quite what you're after, but Blender in sidecar works really, really well for pen-based workflows. I can sculpt and texture paint with the Apple Pencil and it all just... works.
Re:Blender 3.x roadmap by happyhardcore on Thursday October 28, 2021 @10:35AM (#29026589)
I was interested in this workflow, would be a big motivation to get an iPad pro when the time comes to get a compatible MacBook too. Are there any limitations you've found especially with modifier keys compared to a dedicated wacom tablet?